Fortune Hunters

XP Recap Hall of the Goblin King and the Hill Giant's Cabin

All of this treasure added to the Master Party Treasure List

Hall of the Goblin King XP: 2,200
Drow River XP 1350

XP Total: 2570/4=643 each

Individual XP Total: 3473 (5th level 6,500)

Treasure from the Hall of the Goblin King.

+1 Magic Adamantine Chain Shirt
Silvered Mace
Ceramic pot with 20 sp
Mummified Elf Hand on a Hemp Necklace 10 gp value
Gold ring woth 10 gp
12 gp
12-10 gp diamonds
Scroll tube with a Scroll of See Invisibility

Treasure from the Hill Giant Cabin

200 gp
300 sp
+1 Wand of the War Mage

The Carrion Crawler Tunnels
Finding The Shithole


The Fortune Hunters sailed their glowing purple spider web boat down the underground river away from the halls of the goblin king and towards the unknown. The wound through a seemingly endless tunnel for hours until finally the began to hear the roar of a waterfall. Stem and Padraig tried desperately to slowly or stop the boat but it went right over a waterfall.

Luckily the boat landed on the bottom of a 20 foot drop without capsizing and no one fell out. Stem spied a rope on the side of the passageway and Brother Eravim steered the boat towards it. Padraig reached out one of his long arms and grasped hold of the rope. He pulled the boat to the side of the tunnel and tied it off. Stem spied a walkway hidden in the side of the rock. It was a staircase leading up to a tunnel leading off from the main passageway.

Stem sent Leaf – The Imp Familiar flying invisibly up to explore the area. He found the tunnel led to a cave with a large carrion crawler. The Crawler seemed to smell the imp and burst into motion. Luckily Leaf made it out of the cave and alerted the fortune hunters to the crawler as it burst out of the cave. Padraig was first to act hurling a spear into the side of the giant crawler and leaping out of the boat onto the hidden staircase.

Stem fired arrows at the creature and Delphinian hit it with fire magic. Squirming in pain the creature surged forward toward a waiting Padraig who swung his long axe in a wide arc. The head of the axe sunk deep into the creature sending a shower of gore across the wall of the cave. All at once the creature went still and fell into the water carried away down stream.

Padraig plucked his spear out of the floating corpse and moved up the stairs towards the cave from whence the crawler came. The other fortune hunters followed and searched the room. Save for a few bones the room was largely empty but another small tunnel left the cave. It was small enough that Padraig would have to crawl through it on his hands and knees. Thinking the tunnel too dangerous to explore, the party left the cave to return to their boat. They found the rope to which is was lashed empty and dangling in the current of the river. The magical boat had vanished!

Seeing no other choice but to press on in exploring the small tunnel, Stem sent Leaf further up to explore. It went a long ways seemingly in an upward direction. Finally it ended it a cave with a large pool of water. The Imp could barely see the forms of two carrion crawlers under the surface of the water lying in wait. There was another narrow tunnel leaving the cave and continuing to head towards the surface.

Undaunted Padraig pressed on squirming his way through the tight tunnel towards the water pool filled cave. The last bit he snuck carefully up slipping into the cave behind Stem before the Crawlers detected the group. A battle ensued between the fortune hunters and the two carrion crawlers. Padraig flew into a rage and began smashing the creatures with his axe. Stem fired arrows and tried to maneuver to a place to get out of harms way but found it difficult. Brother Eravim released some holy magic and Delphinian could not really get close enough to help out due to the extremely close quarters.

The Crawlers were defeated and again there was not anything of value. But Padraig found some writing in Goblin on the wall of the cave. There was an arrow pointing up the passageway leading out of the cave and was labeled, “This way to the shithole.” So the group sighed but continued to work their way up the tunnels seeing no other choice.

After what seemed like an eternity of narrow passageways that Padraig could barely fit though, they finally arrived at a large cave filled with fecal matter and an over-sized wooden shit hole in the ceiling. Stem sent Leaf up to explore. The Imp flew through the hole in the ceiling and found himself in the home of a hill giant. Two hill giants in fact were in the house and arguing over cooking dinner. Leaf also could see that this house was amongst many hill giant homes up in the sword mountains. The Fortune Hunters did not want to engage or rile up the giants in order to respect the treaty the founders of Rasthaven made with the giants to leave each other alone.

Eventually the two giants left the house in search of something and the party made its move. They all climbed out of the shithole and made their way out of the house. But they could not resist grabbing a few things as they left the giant home. They grabbed a sack containing 500 SP and 300 GP. They also found what turned out to be a wand of the warmage +1.

Counting their blessings to be out of the underdark and not having any entanglements with the giants, the fortune hunters made their way back down to Rasthaven. There they met with the founders and told them of their trials and adventures in the halls of the goblin king. They were introduced to a dwarven miner by the name of Bolton Heavymetall. Bolton was very interested in the ore samples obtained by the party. He was very pleased with the samples and was keen to begin a mining operation. The party sketched a map to illustrate the location of the ore samples and also to warm of the remaining ghost of the goblin king and the flaming skull and the kuo toans. Each party member was rewarded with 50 GP credit at Zenus Longfeather’s store.

Padraig used 75 GP of credit the party had previously combined with 25 GP worth of his credit to purchase 2 scrolls of knock in order once again gain entry into the goblin caves should they wish to return. After showing off his new magical ring, Padraig heard a troubling rumor that the barbarian king who wore one of the the sister rings had been slain in his sleep and the ring had been stolen. Could the thief be trying to collect all the rings perhaps?

Even more troubling was that Piggy, Enoch’s trained wild boar ran wildly into town. Padraig MacTaggart used his speak with animals ability to speak with the creature. After calming it down he learned that Enoch had been captured by ogres. Padraig rallied the fortune hunters. They had to move quickly to save their friend…

Ghost of The Goblin King
What Lies Beyond The Iron Doors?


The huge double doors swung open and Padraig MacTaggart strode confidently into a huge room that was once the great hall of the Goblin King. Now it was but a ruin. It was littered with broken wooden structures. The once mighty constructions of the goblin folk had been torn down and destroyed by the invading barbarian host long ago. The vast room now lay empty and quiet. But as Padraig gazed about the area green motes of light began to coalesce and form shapes. A translucent apparition of The Goblin King and a host of his goblin warriors took form. The Goblin King screamed. He pointed a finger at Padraig and blamed him and his people for the ruin of his mighty kingdom.

Padraig laughed and held up the magical ring that he now wore on his finger. The power of the ring added volume to his voice. His reply echoed throughout the chamber for all to hear. “That is right Goblin King. I Padraig MacTaggart have returned to the site of the mighty battle of my fathers fathers. I have found the magic ring in the tomb below and with your defeat will finish what began so long ago. I will bring honor to The Clan MacTaggart. Now feel the power of the Ring of Air!”

With that Padraig invoked the power of ring to create a powerful gust of wind 10 feet wide and 60 feet long right at The Goblin King. It pushed him and some of his ghostly goblin warriors back away from Padraig. And it slowed them down when they were trying to get closer to him. Padraig backed up to stand in the frame of the huge double doors so that the goblins trying to close to melee would be funneled into the full force of the magic ring’s gust of wind.

Some of the ghostly goblin warriors managed to fight their way through the powerful winds only to be hewn into nothingness by a mighty swing of Padraig’s Long axe. Stem got off a great shot that sunk deep into the Goblin King. However, the ethereal nature of the ghost resisted the full damage from the earthly arrows. Brother Eravin cast a spiritual hammer spell that conjured a magical hammer of pure force that pounded into the ghostly goblin king. Delphinian used his firebolt magic to blast a goblin warrior into nothingness.

The ghost of the goblin king struggled through the gale force winds to get closer and then in a fit of anger unleashed his horrific visage gaze attack. Padraig and Stem both looked into the eyes of the ghost and came face to face with their most terrible fears. Buoyed by his rage, Padraig made his save and resisted the horrific visage. He faced down the goblin king unmoved by the intense fear and panic incited by the gaze. But Stem was not so lucky. His keen elven eyes looked deeply into the darkness of the goblin king’s lifeless orbs. He saw what should not be seen. Such terror he witnessed that he aged 60 years and ran away from the battle in terror.

To make matters worse two piercers fell from the ceiling. Delphinian managed to dance out of the way of one but the other hit its mark and sank deep into the shoulder of Brother Eravin.

With Stem fleeing the battle, The Goblin King pressed his advantage. He phased through the floor to escape the ferocious winds and popped up right in front of Padraig. The ghost then unleashed another blast of necrotic energy. Padraig was hurt but Brother Eravin was hurt even worse.

Knowing that the ghost was resistant to his long axe, Padraig drew forth Heartseeker – The Grim Piercer, his enchanted javelin. But instead of hurling it he held onto the javelin and thrust it into the goblin king. The ghost howled in pain as the enchanted spear bit deep into its ghostly flesh. Padraig redirected the gale force winds from his magic ring to push the goblin king back and create some space.

Delphinian dealt with the piercers and Brother Eravim cast healing magic upon himself and Padraig. The Goblin King used his phasing trick one more time to close the distance and this time came right up inside of Padraig. With a failed save, Padraig was possessed by the ghost. Padraig turned to face his friends and they all saw the ghostly black of his eyes. Padraig pulled his arm back and let Heartseeker – The Grim Piercer fly and it buried deep into the chest of Brother Eravin. Clutching his chest, Brother Eravin, fell to one knee blood pouring down his chainmail armor (having 1 hit point remaining).

With Padraig possessed by the ghost of the goblin king, things looked bleak indeed as the huge barbarian readied his long axe to begin hewing his friends. But before he could finish Brother Eravin, the priest of Toth somehow managed to stand with his blood pooling around him. He held his holy symbol forth in front of him and said, “In the name of Toth begone foul spirit of the goblin king! Flee before the power of Toth!”

A bright radiance shown from the holy symbol engulfing Padraig. The ghost could not resist the power of Toth. He left Padraig’s body and moved away from Brother Eravin’s turn undead magic. Eravin then closed his fist and the spiritual hammer smashed once more into Goblin King’s now exposed ghostly flesh.

Shaking his head in disbelief at what he had done, Padraig turned and charged the goblin king bring his long axe down hard onto the ghost. Despite the resistance to earthly weapons, the axe and blunt end both hurt the ghost badly. Having had enough of the ghost, Delphinian unleashed a scorching ray that finally brought down the goblin king.

With all their foes defeated, Padraig turned off the wind from the ring and rushed to Brother Eravim’s side. He carefully pulled out the enchanted javelin and bound Eravim’s wounds. Stem shook off the lingering fear of the ghost but marveled that the 60 year aging effect was permanent. He reflected that as an elf it was not as serious an effect as it would have been for the humans. Padraig would have been rendered an 80 year old man and his strength would certainly have been diminished.

A quick search of the area found some treasure and a passageway leading to a large set of iron doors. Needing to rest badly, the fortune hunters set up next to the iron doors and waited. Leaf – The Imp Familiar invisibly watched the Goblin King’s hall and saw after an hour the ghost reformed moved to the large double doors and slammed them shut. He then disappeared.

After a long 8 hour rest, the group examined the large metal doors. Stem explained that they were magically sealed. Padraig still had a scroll with a knock spell that should open the doors, but they had been saving that to get out through the large stone boulder that sealed the entire complex. Everyone agreed that they wanted to press on so the knock scroll was used and the mighty iron doors opened. a short passageway led down some stairs to an underground river.

A few statues stood about the area. At first everyone thought they were elves but upon closer inspection, it turned out the statues were of dark elves. The stories of Padraig’s magical ring spoke of the the ring being forged and enchanted by dark elves. An inscription in the elven language on the rock wall across the river read:

Give an offering to the Queen of Spiders and she will take you home.

After puzzling over the inscription for a bit, Stem gathered a bit of some sticky spider webs from a corner of the cave. He then moved to the edge of the underground river and sprinkled the spider webs onto the water. Motes of purple light began to glow on the water where the webs had touched it. The motes of light floated to the ceiling and began to coalesce into the form of translucent purple spiders. The spiders lowered themselves on glowing purple threads to the surface of the water where they wove themselves together to form an eerie purple glowing boat.

Padraig reached down and touched the boat. It was clearly made of magic but it felt solid enough. He confidently strode aboard the boat. It seemed quite seaworthy and easily held his weight. He motioned for the others to follow. One by one they came aboard and the boat. When all were aboard, the boat began to slowly float down the river illuminating the cave tunnel with eerie purple light…

Unnearthing The Magical Ring
The Tomb of The Goblin King

After resting and healing their considerable wounds facing the Spectator, The Fortune Hunters began further exploration of the western caverns. They found 4 different interesting veins of ore from which they gathered samples. A vein of pink crystal, a purple garnet vein, a pure silver vein, and an electrum vein should be very interesting to the founders of Rasthaven.


Working their way carefully down the steep tunnels, the party found an old dusty tomb. There were several broken and smashed sarcophagi but one was intact. It seemed as though the barbarians of the goblin wars had ransacked all but one of the sarcophagi of the tomb because it was locked with a complex puzzle lock. Delphinian studied the mechanical puzzle and and eventually was able to outwit its design and unlock it. Padraig then heaved the stone lid off of the sarcophagus and peered inside. There he came face to face with a disembodied incorporeal glowing green skull floating above a dessicated corpse of a huge old goblin. The skull cackled and floated out of the stone coffin blasting a scorching rays from its eye sockets. Everyone leaped into action attacking it as best they could until it sought cover behind the stone sarcophagus. With a huge shove Padraig squashed the glowing skull between the stone sarcophagus and the stone wall. It was finally laid low just before it was going to release a fireball spell. With great relief, Padraig searched the goblin corpse lying in the coffin. He found a silver headband, gold tooth, 2 bone scroll tubes (with scrolls of mirror image and minor illusion), a silver ring with a ruby adornment, and a golden ring with elven writing.

Reading the elven writing on the golden ring in addition to Brother Eravin’s identify spell revealed that the ring was originally crafted by a dark elf smith. It was one of a set of 5 elemental rings. The ring’s name translated form the elven as “The Ring of Air”. It must be worn on the right hand on the pointer finger in order to attune to it. Padraig followed the instructions and attuned himself to the ring. Wearing the ring, Padraig’s voice felt more powerful. The war leader function of the ring allowed his voice to carry over long distances and overpower the din of the battlefield. The main power of the ring, however, was that once per day it could cast the spell Gust of Wind.

Knowing that he had found the ancient ring of the Goblin King that was never found in the barbarian goblin wars of long ago, Padraig held it aloft and exclaimed to his ancestors. I have recovered the ring of my father’s fathers and brought great glory to The Clan MacTaggart.

After carefully climbing back up in the large room with the Spectator, suddenly the party was beset by a fully healed Green Glowing Skull. It must have reformed to attack The Fortune Hunters once more. Another terrible battle erupted but again the creature was put down. Delphinian had the excellent idea of putting the remains of the Glowing Skull back into the Stone Sarcophagus in the Goblin King Tomb below. The party carefully did so and sealed the stone coffin once more. The Glowing Skull did not return.

Moving back to the main cavern, the Fortune Hunters approached the huge double door that was the main hall of the Goblin King. They unlocked the huge padlocks and unchained the doors. Everyone stood back a bit fearfuk at what was on the other side of the door. Padraig held his new magical ring aloft and turned to them saying the following:

Padraig then threw open the doors and strode confidently into the room. The dust in the empty hall stirred as the ghostly forms of the huge Goblin King and many goblins rose up to see who was disturbing their rest.


Spectator XP Reward

After the encounter with the Piercers and the battle with the Spectator, the group earned 250 xp each. This brings everyone up to 2,830 experience points and 4th level!

The party decided to stay here for an extended rest, at the end of a tunnel where the Spectator had piled his treasure. You estimate well over 1500 copper and silver coins and in the pile of coins there is an old shield, a helmet and a small wooden box with a simple latch. After checking for traps Stem opens the box to find inside three potions. They are labeled and seem to have been made by the Western Barbarians a long time ago. Padraig reads the labels and thinks that one is a Potion of Healing, a Potion of Growth and a Potion of Water Breathing.

After a few minutes Stem notices something on the walls and stood up running his hand across the stone. ‘Padraig, hand me the little hammer and chisel that Zenus gave us.’ He starts to gentle tap away and a piece of rock come loose. On the other side of the rock are several good sized pink crystals. He smiles looking around and move towards the end of the tunnel chipping away. He turns to the group with a big smile and a piece of rock littered with good sized garnets of the most beautiful color. ‘I think the founders will be happy with these samples’ The pretty gems gleam in the torch light…

Padraig's Speech
Behold The Spectator

Drawn by Leaf’s report of a large chained door, the party worked their way through the northern tunnel. They indeed found the mighty wooden double doors chained and locked down tightly. Large Goblin runes were carved into the stone above the door. Padraig stepped forward and read the ancient words, ‘Hall of the Goblin King’. Painted across the chained door was writing in the ancient barbarian language of Padraig’s ancestors. He read these words aloud as well, ‘All entrance is forbidden by order of the king.’ More recent writing in green slime in an unknown language was at the base of the door. Casting a comprehend languages spell, Stem read the words seemingly written by the Kuo Toans, ‘Let the goblin king lie in peace.’

Padraig ran his hands over the smooth wood of the door. His bright blue eyes shown brilliantly in the light coming from his lit torch. They were gleaming as he stood up tall and began to speak. To everyone listening it sounded as if some ancient music of his father’s fathers was playing with his words. The party stood in awe as they heard the following:

A search of the ancient doors showed that the locks could be picked and the mighty doors could be opened. But everyone agreed that they wanted to secure the area before such a thing was attempted. The Kuo Toans and the spectator in the adjacent caves that Leaf had spotted troubled everyone. So they agreed to deal with those threats first and to return to these doors once the area was secured.

As everyone turned to leave the mighty doors, two piercers once again fell from the ceiling to attack. A battle broke out with the party carefully hacking them down and moving around them to leave the area.

A careful sneak down the winding tunnels to the pool room found no Kuo Toans about. They had all apparently slipped away down into the cool dark waters below. Padraig lit a torch and searched the room. All that remained in the room was a deep dark pool of water surrounded by a green slimy mucous like material around the edges of the stone. Above the water words were carved into the rock in the goblin tongue. They read ’Don’t pee in our water per order of The King.’ Padraig read it aloud and chuckled. Undeterred, Padraig picked up a large stone from the rocky floor and tied his hemp rope to it. Brother Eravin cast a light spell upon the rock and Padraig cast it into the pool. Holding onto the rope, he eased the light down into the murky waters, illuminating the inky depths. A few feet below the surface of the water etched into the wall were the goblin runes for ‘safe place’ with an arrow pointing down.

Padraig continued to lower his light, peering down into the dark waters. He saw some shapes moving around and then something grabbed hold of the rope and pulled very hard. But Padraig pulled back and won the tug of war pulling the rock light and rope free. He dangled it about some more seeing a very large cavern down below where the Kuo Toans were clearly swimming about. He could see them cutting at his rope, so Padraig hauled it back up to the surface. He then threw the rock in without the rope and watched it sink so deep that it went out of sight. Everyone shook their heads and agreed the deep watery cave was no place to explore. It was far too dangerous.

The party went back to the main cavern and decided to investigate the spectator in the other adjacent cave. The steep tunnel leading down to the cave was first negotiated by Stem holding onto a silk rope tied to a stalactite. He snuck down silently in darkness using his darkvision and hid amongst the broken wooden structures littering the cave floor making it difficult terrain. Next was Padraig holding a torch. He snuck down as silently as he could but the light of his torch made it impossible to hide. Brother Eravin and Delphinian came next but as they negotiated the way down the steep tunnel, the party heard a crazed voice call out, ’They have a nasty light. Why do they bring such nasty light down to our cave? Turns it off! Turns it off! You are going to spoil my birthday. You are going to ruin it. Go Away! ’


A black beam came out of the darkness to strike Padraig. The necrotic energy hurt badly causing Padraig to fly into a rage and move as quickly as he could towards the origin of the beam. He had trouble negotiating the difficult terrain of the floor and he was hit by another beam which confused him, causing him to stop moving and hurl his enchanted javelin Heartseeker – The Grim Piercer that he had at the ready at a random target. That random target unfortunately turned out to be Delphinian. The javelin sunk deep into his chest and he cried out in pain.

The creature cackled in the darkness staying out of the torchlight. Things looked grim with Padraig and Delphinian badly wounded. But then Brother Eravin stepped forward and bathed them both in the healing magic of Toth. Relieved and fully healed they both pressed on after the elusive creature. Meanwhile Stem had worked his way around the cavern guessing that the tunnels were connected and that he could come up behind it. He guessed wrong and was out of the battle for a long time as he had to work his way back as quickly as he could.

Surging forward Padraig ran through the tunnels trying to catch the creature in his torchlight. And finally he did. He caught sight of it and hurled a spear right into it s side. The creature howled in pain and moved away into the open cavern where Delphinian could see it. Delphinian hit it with a witchbolt. The crackling lightning would now continue to sear at the creature each round as long as Delphinian could keep his concentration on the spell.


Realizing the danger of the witchbolt, the Spectator hit Padraig with a confusion ray stopping him in his tracks and hit Delphinian with a death bolt bringing him down to -3 HP. Delphinian collapsed with blood pouring out of his ears and his witchbolt spell was spell was broken. Things were looking grim with Padraig confused and Delphinian down and bleeding to death. But then Stem finally got back in the fight nailing The Spectator with an arrow sneak attack. The arrow bit deep into the creature. Brother Eravin bathed the Spectator in the holy flame of Toth. And then Padraig hurled a spear at a random target in his confused state. Due to his position the only target he could see this time, however, was The Spectator. Padraig’s huge arm released the spear and it flew through the air finding its mark tearing through the fleshy central eye of the creature. Its lifeless corpse fell to the ground and rolled down the steep tunnel making a terrible squishing noise as it finally came to rest.

Brother Eravin used his healer’s pack to stop Delphinian’s bleeding and carried the sorcerer into a safe part of the tunnel where everyone holed up to rest. The party had been greatly tested and needed to renew its strength.

Rat Trap and XP


The killing spree and pit trap kept Padraig busy but the group earned only 167 xp each (670 total) bringing everyone up to 2,580 xp, still a little shy of 4th level.

XP Was added to the Master Party Treasure List.


Rat Trap

The Fortune Hunters hid in the shadows and thick webs of the now empty spider lair. The battle with the spiders had taken its toll, so bandages were applied and a short rest was taken to regroup and regain strength.

Using Leaf – The Imp Familiar as a guide, the party moved deeper into the goblin caves. The found many of the passages had holes carved into the walls. Brother Eravin theorized that wooden structures once were built into the walls. These probably housed the goblins of old. The Imp used its echo location senses as a bat and invisible flight to make an excellent scout. Using his familiar powers, Stem could see through his minion’s eyes.

The tunnels led down into the earth. A rat was spotted and expertly shot by Stem. But there were signs of more. A great many rats had a network of warrens and tunnels too small for the humanoids to fit in. They were keeping their distance but seemingly threatening the party at he edges of the light. Some strange mushrooms were growing in some of the tunnels. They were of two colors – red and green. The rats seemed to be eating the green mushrooms but leaving the red one’s alone. Padraig did not recognize the mushrooms but warned against eating any of them.


The way forward was blocked by a cave in. There was space to crawl through, but Padraig would have none of that. He worked for about half an hour using his strong arms and legs to move the boulders and piles of rock blocking the way. Soon the way was clear for easier passage. While Padraig was working Leaf was flying around invisibly and searching the huge room on the other side. The large cavern with a 60 foot ceiling was filled with patches of mushrooms and had three tunnels leading out but seemed safe with no creatures about.

With the way clear, Padraig strode confidently into the room and promptly triggered a covered pit trap. A huge hole opened up n the floor and the barbarian fell 20 feet down to land on the hard rock floor in a cloud of dust and debris. Before he could even get up a horde of rats flooded out of small cracks in the walls to attack him.

Up above the rest of the party could not see the bottom of the pit due to all the dust in the air. Stem tied a rope to a stalactite and threw it down into the pit, yelling for Padraig to come to the sound of his voice to find the rope. Padraig, hurt from the fall and angered by the trap, leaped up, entered a rage, and began to smash the rats with his long axe. Knowing that Padraig was hurt from the fall, Brother Eravin cast healing magic on Padraig twice as he battled the rats. Padraig fought his way to the rope but smiled and chose stay and fight instead of climbing to safety. He was not running from rats. That was be a cowardly and dishonorable thing to do.

Meanwhile there was trouble up above as 4 piercers had snuck up on the party. They were very difficult to see, blending in with the cavern’s ceiling. They were only visible when they were moving. Stem hit one with a couple of arrows and Delphinian blasted some fire magic up at them. Eventually one fell but the others were getting close.


Padraig smashed the last rat and smiled grimly at his work. 21 dead rats and 4 dead giant rats lay scattered about the floor of the pit. He spun around and with one quick motion climbed the rope to join his comrades at the top of the pit. There he found them in a stalemate with the piercers. Neither side was moving but waiting for the other to make a move. Padraig, still raging yelled a war cry and ran into the room hoping to flush them out. One of the piercers dropped but luckily missed Padraig. The barbarian spun around and brought his axe down on the piercer ending it.

With the battle won, the Stem sent Leaf down each passageway to scout it out. He found a long winding passageway led down to a watery cavern with 7-12 Kuo Toans lurking in it. Another passage to the North led to a huge wooden double door with mighty chain and padlocks securing it shut. There was writing on the door that neither Stem not Leaf could read. The final steep sloped passage led down to a cavern filled with the broken remains of timbers and wooden structures. It seems that all the goblin construction of the old skullcrusher clan was ripped out and thrown down into this cave. Stem spied a Spectator there – a magical creature summoned as a guardian.

The party waited a bit and considered their next move…


Treasure and XP Recap (Goblin Caves)

Everyone receives 200 XP from the Brown Bear and Giant Spider encounter at the beginning of the Goblin caves of the extinct Skullcrusher Goblin clan. That brings the XP total to 2413 , still a little shy of the 2,700 needed to advance to 4th level. You will need an extended rest before that can happen anyways.

You also discovered some loose coins in the spiders nest of webbing: 20 cp, 17 sp, 12 gp and a very old gold necklace and medallion of Elvish nature. Stem quickly palmed the item before anyone else had noticed its discovery.

This XP and Treasure has been added to the Master Party Treasure List.

Breaching the Goblin Caves

While Stem stayed in the woods and used his fin familiar spell to bind The Imp to his service, the party returned to Rasthaven with Nasty Canasta and his men in chains. Fred and Charley insisted that Nasty would be brought to justice this time. He was chained to the wagon and Miles Hammish set off for the outpost to get paid for the bounty. The rest of the prisoners had no bounty but were horse thieves and worse running in Nasty’s gang. Fred and Charley explained that come dawn they would hung by the neck until dead in retribution for their crimes.

Padraig MacTaggart took a metal strongbox out of his pack and showed it to Fred and Charley. Knowing that the two brothers had the silver key in their possession from Stem’s investigations, Padraig explained that the box was layered with necromantic magic and was tied to a silver key which we were unable to find. Padraig waited as the bait was dangled in front of the two brothers. They asked where the box was found. Padraig explained that it was uncovered in a hidden necromancer lab near the ruined tower outside of town. Charley bit and ran back to his house. He returned shortly after with his journal and the silver key he was using as a bookmark. It was just as Stem had described.

Padraig offered to purchase the Silver Key from the two brothers. They were reluctant to give up the token they had found. And were ready to drive a hard bargain. Delphinian stepped in using his Charismatic wiles to try and broker a good deal. His first tact was to convince the brothers that they should give up the key for free. That did not go over well. In fact the brothers demanded 100 gold coins for the key.

Some tense and bitter negotiations followed. With the Rasthaven Brothers not budging from their hard bargain price and Delphianian complaining to all who would listen about the terrible and unfair deal. Padraig stepped in and offered to exchange the 7 Ogre Tongues that they were told would carry a 10 gp bounty on each for the silver key. The brothers counter offered the 7 tongues plus 10 gold coins. Delphianian continued to berate the brothers for trying to weasel every last copper out of the adventuring company and could not believe how he was being treated. In the end Padraig handed over the 7 ogre tongues and 10 gold coins from his own purse to settle the score before things go any more out of hand. After some grumbling all parties seemed content.

Delphinian examined the silver key and then suddenly used it to open the box. A disembodied mummified hand leaped out of the box to startle the crowd which had gathered around the fire and was watching the strange goings on. Delphinian frowned at the creature and commanded the hand audibly in the common tongue. He told it to approach him and spin around in a circle. The hand obeyed his commands. Delphinian smiled and said, “I shall call you Thing. Return to your box Thing.” The hand complied and Delphian shut and locked the box, putting the Silver Key on a bit of ribbon around his neck, and tucked the box under his arm.


Late at night by the fire, Enoch broke the news to his new found friends that he was not going to join them on their trek to the goblin caves after all. The loss of his Mastiff Comet had hit him hard and he needed some time to train his new animal friend – Piggy – a wild boar. Padraig hugged Enoch and said that it was an honor to have fought by his side. He wished him well in the training of piggy and asked a favor of him to train an eagle, hawk, or falcon of some kind for Padraig to purchase in the future. Enoch agreed. Enoch also spent some time training the group on what to look for as far as mining signs – which kinds of rocks to get samples of and what to look out for.

After a good night’s rest, Padraig MacTaggart, Delphinian, and Brother Eravin left town determined to reach the goblin caves. Stem and his new familiar he was calling “Leaf” much to the chagrin of the foul mouthed Imp, met them at the bridge outside of town.

The group traveled swiftly and after a few days without incident reached the caves of the Skullcrusher Goblin Clan. The evening before the reached the caves a huge bear had sniffed around the edges of their camp site. Padraig saw that the tracks led the same direction the group was traveling. And sure enough after Leaf scouted the area invisibly, it was learned that the bear’s lair was right in the cave where we wished to travel. Not wanting to harm the bear unnecessarily, Padraig caught some fish as the bear slept during the day and left them out in a trail leading them away from its home.

Just as expected the bear hungrily ate the fish and followed them away from the cave, and the party came out of hiding and slipped into the cave entrance. There they found the bear’s lair and a huge stone sealing the cave entrance. Stem and Delphinian examined the rock and found that it was indeed magically sealed just as the legends had described.


Padraig took one of the two knock spell scrolls out of his pack and handed it over to Delphinian thinking that wizard needed to read the scroll in order to unleash its magic. He found that a spell scroll had its magic already tied to the ink and paper and could be read by anyone to unleash its magic. With an audible change in pressure, the rock slid away revealing a passageway covered in cobwebs. Everyone quickly got on the other side of the rock understanding that after a minute or two the magic of the knock would subside and the caves would once more be sealed.

Suddenly a giant spider came out of nowhere and attacked Padraig. A difficult battle ensued with 3 of the arachnids. The spiders shot sticky webs to entangle the group. Both Stem and Padraig were covered in sticky webs. And much to the groups amusement the slender elf Stem was able to rip the webs apart and escape much faster than the huge barbarian, Padraig. After dealing with the poison and the sticky webs and the spiders ability to hide in the webs, the battle was finally won as the stone slid back into place entombing the group until the second scroll could be used to open the way out.



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